So my personal opinion on the 1.8 enchanting system is that it is even easier than the 1.3 enchanting system. It is my thought that on LOA, in order to keep people from "beating the game" in a couple of days, that acquiring the levels and enchanting should involve some effort. This view is demonstrably not shared by Mojang. For those unaware of the 1.8 enchanting changes, here's how it works in vanilla 1.8: Max level is 30. You see at least one of the enchantments that will be applied before picking it. Lapis lazuli (1, 2 or 3, depending on the level) is required to enchant. The number of lapis lazuli you put in is how many levels are deducted. This means that if you have 30 levels, and enchant at level 30 and it costs 3 lapis lazuli, you now will have 27 levels left, and if you want to enchant at level 30 again, you only have to get enough XP to get from level 27 to level 30. The real question is what should we do about enchanting with the 1.8 update getting closer and closer? A few things we could do: Leave it unmodified and go with the 1.8 enchanting system. Change it in any combination of these ways: Enchantments given for a given level Max enchantment level Number of levels deducted I don't know if we could change the number of lapis lazuli required I don't think we can change that we are showing one of the enchantments before enchanting. Anyway, what is everyone's thoughts on the matter?