Hello and welcome to one more installment of your favorite Minecraft Server Log! Today, we will be describing the changes that have occurred for the "Bountiful" update. In December, we started our first efforts in a huge project: Updating our vast infrastructure of programs for Minecraft 1.8. 200 files changed, 2261 lines of code added, 1429 lines of code removed. Many hours of development time. Several boxes of Coca-Cola demolished. There were many bugs fixed and many bugs still need fixing. Here's a play-by-play of all the things changed. Changelog Updated the following features/plugins to Minecraft 1.8 Hunger Games Payload EntityEnhancer ChatManager2 ClansAndCompanions ClientSideBlocks Hats BattleManager3's World Utilities Scoreboards JustJails Footprints Allowed books to be enchanted properly Ported a majority of BattleManager3 to use UUIDs instead of player names (A huge undertaking alongside the 1.8 stuff!!) Ported PlayerAbilities to use UUIDs instead of player names Updated BattleManager3, CraftRegions, and related utilities to use WorldEdit's new APIs 1.8 Enchanting changes *see below* Lots of cleanup of our server config/infrastructure And a lot more things that I didn't list! Legion of Battles Balance, Changes, and Fixes Special class items cannot be dropped New cooldown system for regenerating classes, like Zeus Lightning Bolts and Sniper Enderpearls Fixed Payload respawns Demon Fireballs can no longer be deflected Boosted Medic AOE effect to ten blocks in each direction Nerfed Vampire damage when in the dark (from 3.5x to 3x) Nerfed Vampire healing per hit (from 45% of damage to 30%) Nerfed Zeus Lots of other miscellaneous fixes and changes Enchanting During the pending upgrade to Minecraft 1.8, we had lots of discussion, polls, complaints, suggestions, and every type of conversation in between. We decided against toying with the system for various reasons; however, the primary reason was simply "confusion". In a hybrid system, we can provide you with the equations we used alongside some ideal levels to enchant items, but we cannot create a Google-like repository of answers for questions like, "What's the best level to enchant for Aqua Affinity and Protection II?" All and all, we decided to simply go with the vanilla system for enchanting, but still take all your levels. (All your levels are belong to us). So, if you enchant your mighty sword with 30 levels and 3 lapis lazuli, we will take three lapis lazuli and 30 levels (as opposed to 3 levels). This will help to slow the huge influx of enchanted items that will be on their way. However, this also means that, per default level schema, you cannot get Sharpness V straight from the enchanting table. You must combine books. This also means that the past mis-feature of Minecraft that allowed you to infinitely repair godly items will disappear. More gear coming in, more gear going out. Finally, enjoy yourselves! We will be attempting to squish bugs for the next several days (weeks), so please report them to firstname.lastname@example.org. PLEASE DO NOT BOTHER STAFF IN-GAME WITH BUG REPORTS; it makes it very difficult to track them down. Again, e-mail them to email@example.com. Thanks all!