Hi! I for my part miss some kind of Capture-the-Flag. Although Payload follows a similar concept (bringing something to a specific point or try to prevent it), CTF has some more possibilities. The flag would be a Banner placed on a wooden fence post surronded by... lets say diamond blocks and the fence itself is on a glowstone (so its almost impossible that you accidently find a fake block, except for the builder of the enviroment wants you do to so and the Flag/Banner will have a good visibility). The flag itself is defined by a Sign at the fence post with: Row 1: [FLAG]; Row 2: [TEAM_COLOR] And will be called "Flag" once in the inventory and you are not able to throw it away unless you die. CTF-1 Capture the Flag with only one flag Attacker and Defender. The attacking team will have to capture a flag, which is in a special room, break it and bring it back to their delivery point/area or hold it for a specific amount of time if there is no delivery point. This specific time may be defined in an optional 4th row on the flag sign: Row 3: Standard defend time (optional: may be overwritten at arena creation, pauses if the enemy steals the flag (maybe some time added), defending team wins once reached 0) [MM:SS]; Row 3: threshold [MM:SS] (minutes and seconds [how long the team has to hold the flag until win]). Delivery area will be defined by 2 signs. CTF-2 Capture the Flag with two flags Both teams attack AND defend, maybe multiple rounds with swapping team positions. Flag room and delivery area may be the same but its also possible to seperate them. CTF-X Multiple teams, team has to capture X flags to win.